The loading wheel came up and then did not go away. The download finished and I wanted to play right away, clicked the normal desktop link, the Stardock Banner came up, selected SOASE Rebellion, clicked play. After my major upgrade to a new and up-to-date computer, I downloaded the game as usual and purchased the the new DLC at the same time. I ran it perfectly on my old computer and played many hours on it no issues other than a rare minidump. I have owned this game for a few years now and I recently upgraded computers. Hopefully this discussion isn't dead, but Fyst and Yarlen, I have a question about the game. Fixed warnings/potential crash when accessing a squad definition if there were none defined.Fixed potential crash with ApplyBuffToTargetWithNoFilter.Fixed incorrect assert assertic(target = NULL || target->GetIOrbitBodyPtr() != NULL || target->GetIPlanetModulePtr() != NULL).Removed some asserts in buffs that aren't valid - depending on the buff chain and game state it is sometimes legitimate for first and last spawner to be null.Added block and warning if anyone attempts to exceed the max to avoid stomping on valid memory. Fixed the bug where NoPlanetOwner conditions and its variations would fail due to template-based colonization and item creation being split into separate passes (since if the planet got colonized, it would now have an owner when the condition got re-evaluated in the item pass).Added GalaxyScenarioItemSpawnConditionType::PlanetHasAnyOwner.Refer to Capital_PhaseBattleship.entity as an example of how to set custom effects up. If a unit does not define them the player effects are used by default. Added custom per-unit hyperspace effects.Fixed respawned minor faction ships from not assuming their minor faction status.Fixed resource extractors from not transferring after acquiring a minor faction planet.Fixed a bug in the calculation of planet bombing damage that was causing it to be roughly twice as high as it should have been.Fixed bug where skybox and music transitions were incorrect.
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